
AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")

include('shared.lua')

/*---------------------------------------------------------
   Name: gamemode:PlayerLoadout( )
   Desc: Give the player the default spawning weapons/ammo
---------------------------------------------------------*/
function GM:PlayerLoadout(ply)
	ply:Give("combine_rifle")
	Msg("fuck\n")
	ply:SelectWeapon("combie_rifle") 
	--ply:SetCustomAmmo("Energy", 0)
end

function GM:PlayerShouldTakeDamage(ply, attacker)
	return true
end

function GM:PlayerTraceAttack(ply, dmginfo, dir, trace)
	ply:TraceAttack(dmginfo, dir, trace)
	return true
end

function GM:SetupMove(ply, mv)
	return false
end

function GM:Move(ply, mv)
	return false
end

function GM:PlayerCanPickupWeapon(ply, classname)
	return false
end

function GM:GravGunPickupAllowed(ply, prop)
	return false
end

function GM:PlayerSpawnNPC(ply, npc_type, npc_weapon)
	return false
end